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TOMLIN TEAMS · generatingAgents prepare · a human approves
Portfolio · Shipped IP

Playable Places

Turning digital twins into immersive, interactive, playable experiences.


Playable Places is TOMLIN STUDIO's exploration of how digital twins, photorealistic, geospatial 3D models of real places, can become more than simulations. Built in Unreal Engine or Unreal Editor for Fortnite (UEFN), real places don't just get mapped, they get played.



Case study · Norrköping

Partly Vinnova-financed via Visual Sweden membership, with Linköping University and Norrköping Municipality: a digital twin of Norrköping's historic industrial landscape, turned into a playable Fortnite experience. Presented at Unreal Fest Stockholm.

The project explored whether real-world photogrammetry and geodata can be brought into Fortnite, and what gameplay mechanics can be layered onto real places.

It proved hard to convert into further paid follow-on work, part of what informed the studio's pivot toward the GenAI direction. Kept here as shipped IP and R&D credential, not an active service line.